Reverse Engineered Object - Final Renders and Exploded Views

 This project has given me an appreciation for mechanical objects and their complexity. Even an object as small as this flashlight has many little parts that make it up, all of which needed to be thought through and planned out to accurately model the object in Rhino. Before this point, much of the 3D Modelling I had used was polymesh, which meant a lot of organic shapes and less of the hard surface modelling we were doing in this project. Overall, I think the project was highly enjoyable, I learned a lot about modelling with NURBS curves, and it is always satisfying to see your model rendered in the end project.










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